Create models based on patterns with the ArrayĪny project in Blender will benefit from a good selection of materials and textures.Use the Mirror modifier for symmetrical modeling.Apply different types of shading for models.Set the radius for the Subdivision Surface.Control the smoothness of the Subdivision Surface.We also need additional tools like modifiers! In this section you learn how to: The extrude is a great tool for modeling, but it won't solve all problems related to modeling. Use the mirror mode to invert 3D models.Merge elements like vertices to fix 3D models.Connect and create new geometry based on vertices, edges, and faces.Add cuts to models based on loops of edges.Work with precision extrudes to create new shapes.Apply extrudes to 3D objects for modeling.Use a semi-transparent mode to better select 3D models. We will cover how to apply extrudes to transform polygons and more. The path to starting with 3D modeling will begin with one of the most basic tools for modeling, which is the extrude.
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